Hello, I would like to announce that ULU has officially launched. And our 1st course is designed with the self taught, and indie game developer in mind. Here is a quick summary of what you will learn from the course. Course Home* 1 Naming Conventions * Naming Convention test * 2 UDK Team Directory and Versioning * 3 UDK…
Thanks _Dmage_ Got these done today, and started making progress on the pod which should be done tomorrow. I messed around with the design for the light to give it a little more of an interesting shape. I don't now if I like how the light looks curved like that, so i might change it, idk. This is the pipe that is right…
I'm glad I'm not the only one on this and it's not all in my head. Also I find it interesting that the only game that nobody suspects is Mirror's Edge, which may reveal the overall effect that using Lightmass has on everything. Maybe there's a lightmass setting or two that can be changed to make it run more like Beast.…
Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics. I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I…
After checking out the polycount front page about Source Film Maker.I am very impressed with what I have seen.This is real time animating especially for someone like me who is interested in animating stuff in real time.U have direct view of how fire,lights,shadow and textures look in ur scene while animating.There is also…
idk if this is your #8. Being able to load a new HDRI without redoing the lighting? is that a crazy ask? i know of moving them off the main section and do it like that then move it back, perhaps a keep lighting check box, should be cool? idk how difficult coding is but on youtube people seem to do it like nothing, i can…
Hello fellow polycounters. Recently i've been keeping myself busy while working on the Aura Tactics project i jumped on a few weeks ago by rigging and animating some of the models from Polycount's SDK sticky. Some of you may remember seeing a few of these videos in the WAYWO thread, or on my phone at the GDC PolyCount…
Greetings, In order to maintain or aim for,a high standard in UDK, we need a new Anatomie for the Models and a Better Resolution for the textures. it will also boost your project.either it´s for your game or just for a demo reel.…
Hello all, I have some questions about how you set up a new project in udk. My system is not the best in the world and sometimes crashes whilst udk is baking lightmaps and so on. Which destroys the environment i lose basically everything in the package. It also says that my files are external and cant find them. So my…