HI. I did just face an issue I have strangely not faced before. I am to create some film assets, I have only worked on game assets before, and I have run into some issues when it comes to the UV-mapping. As the models are subd, and the UV-map should be done at as low level as possible, preferably without any smoothing…
[ Intro ] We are a small, mostly freelance team of artists, working on a 2.5d hack and slash platforming game. We are currently working on a small demo, proof of concept of our project, before fully announcing our project. We currently are recruiting an environment artist with experience working in unreal engine. Ability…
Paragon characters won't export to a mesh + skeleton when I save them out as an FBX. the file contains only the skeleton. for textures the asset export option is not even showing - at least for the few character archives I've downloaded. i read that as a workaround you can bake out textures via a blueprint but I'm just…
Ok, so I've got another technical question and decided to make a separate post in case there are others looking for similar info that's not related to my Overlapping vs Wasted space post. I'm currently working on a Castle environment that I'm going to be putting together in UDK. I'm using modular pieces with some tiling…
Hi Everybody! I would like to share a medieval game asset i am working on. I created a low poly mesh of that pillory in 3dsmax and the texture in photoshop with a little help from textures.com i modelled out the wood pieces with some irregularities to give the asset a more realistic appeal. I put a lot of effort into the…
I'm working on a massive mod, all by myself, it's nothing special, but I'm using it to get more than acquainted with Cryengine and develop a good, solid workflow. I basically started this thread because I am new to very new to 3d, and somewhat of a noob. I have been doing 3d for about four months now and would really like…
Our 3d concept artist provides assets as high-poly meshes (FBX) and a separate zbrush MTL file for texturing. Those assets need to be retopologized and then textured to work in Unity. I'm looking for someone with experience doing this type of work to a high standard. We may not have a tonne of work, perhaps only just a…
Next-Gen Dreams is an Australian Based Game Art Outsourcing Company and we pride ourselves on our high-quality 3D Art produced for our clients. We provide personalised service for each individual client as we know, no project is ever the same. We only contract for experience and quality. Next-Gen Dreams has access to large…
Hi there. Im very new to the pipelines involved with asset creation in 3dsmax/zbrush/xnorms etc etc and was hoping someone here could direct me to a good tutorial that can increase my knowledge. Im currently having trouble with baking normals and figuring out what maps I need for substance painter (in fact a good substance…