Hi there! I have a question i have had in my head for a long time, as a hobbyist environment artist i just involved myself into a project as a vegetation designer. The question is texturing vegetation... Does the current industry lean towards hand created textures, or is photosource used when possible? To avoid confusion,…
Ah damn, sorry man I just read your message! I absolutely feel the pain about accidentally deleted Subtools! Afaik there is no way to really circumvent that though, at least not when you delete a critical Subtool from within the Tool palette. It's thinkable to prevent FJTools from deleting a marked Subtool though.. If you…
The Ugee has a drawing area of 8x5 inches, the Wacom you suggested is 6x3.7 inches. Also, the Wacom has about half the resolution and half the pressure sensitivity. That's why I asked about the Ugee for the price. I'm actually not really impressed by the cheap Wacoms though. I had one and it had a lot of issues. My Intuos…
Hello everyone, This is my first post and I don't know if I'm putting it in the right place, I wanted to ask you for help because I'm very lost. I'm doing a test for a game studio, the position is junior 3d photorealistic character artist. The problem is that they have given me some guidelines that I think are…
Not too bad! The one issue that sticks out to me is scale. For example, in your reference the top of the door lines up with the top of the cabinet. Residential doors are around 203 cm tall (in the US). Your average person is about 160 cm tall. This means the cabinet in the reference is reachable by a person of average…
Hi Djenna! Looks like a pretty cool character to work on! I hope you don't mind some feedback already at this stage, but I'd recommend analysing the art style you're going for a bit more deeply and think about how it would apply to the clothing. In most cases stylized clothing has lots of intent put behind the folds, and…
Hi there, I'm student and I was taught to use Maya to learn the basics of 3D modeling but when I'm looking what the others mades I see that not many people seem to use it or only for build a scene or for somes simple modeling, everyone is turning to 3ds Max or even Zbrush. So I'm really starting to ask myself some…
Hi all — looking for thoughts from experienced artists and technical folks on a workflow challenge I’ve been thinking about. I’ve been examining common pain points when moving assets between Blender and Unity, especially around: * Export pipelines (FBX/GLTF) and unexpected mesh transforms * Scene hierarchy handling and…
Hey, Thankyou for the comment! I am glad you liked the project! About the red nose, i tried to stay true to the concept that nico did! here is the concept I totally agree to your pointer about a fuzz map and fresnel! I was keen on doin that but I wanted to post this before we approached the holidays so I woulda missed the…
I have no idea what this is. Just got into Substance Painter. Where do I learn more about these settings and what they do? How they affect the baked textures? Also I'm especially curious about 'Sampling Radius'.