I remember finding lots of Q3 models on the old polycount website, so perhaps someone here can help me. I'd like to know how to create a Quake 3 model. Which software to use : Blender ? - > I have it, in installed tons of scripts so that I could import / export .md3 files, nothing worked. Besides, I'm afraid models would…
I'm just wanting to have a quote on this model that I want to be tweaked. Here's the model as on it's original files, along with the FBX. So, what I wanted for this model to be tweaked were these:> Both Ulquiorra's wings and tail moving.> Eyes blinking> The hole in his chest transparent, so it's see-through> The darkish…
Hello, I am seeking a 3d character artist who can create a 3D character model for use in Unity. This is a paid, work for hire commission. The game has an anime aesthetic and so the ideal applicant has previously created at least one fully rigged & textured character model in an anime style for Unity. If this commission…
When its just as fast and will look the same. Or when it will be hard to get the right shapes by sculpting. Modeling in layers can cause a lot of problems, especially if that is how you do the final low ploy mesh is going to come out. Sometimes modelers get so caught up in modeling that they just retopo the pieces instead…
Yeah pretty much any PC these days will be good for modeling. If you want to have more than 2 mil polys in Zbrush though you need a good amount of ram. I used to have 3GB and could only push around 5mil polys whereas now with 8GB it defaults to 22mil polys - huuuge difference. I spent about $450 on my recent upgrade and I…
Hello there. I have a problem with my normal map does not looking "right" when i display it on a model as a texture. I don't quite understand why this is happening and what gives me this result. *The purpose of displaying normal as a texture was to make a presentation turntable. Here are the model with normal map being…
Hello I've been modeling a character according to a turnarounds provided to me, the model is made out of components, the thing being a robot. So how do i rotate every component in order to reach an animation friendly pose without ending up skewing my meshes? I've been using "Select and link" in max, but it always ends up…
Beginner here, I found an interactive experience on the Universal Orlando website where the user can explore a 3D environment of Hogwarts, Diagon Alley and the village of Hogsmeade from the Harry Potter universe. The user can point and click to move to various pre-set locations and move the camera 360° to view the…