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How do i pose my model without skewing my meshes in max

Hello I've been modeling a character according to a turnarounds provided to me, the model is made out of components, the thing being a robot.

So how do i rotate every component in order to reach an animation friendly pose without ending up skewing my meshes?

I've been using "Select and link" in max, but it always ends up skewing my models.

any suggestions would be appreciated.

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