Hello Polycount! I'm new here, and as a student in video game art and animation, I'm new to the scene as a whole. I've always wanted to bring characters to life so I chose to specialize in animation, however we've learned a lot in Maya with a boundless amount more still left to learn, but as my final personal project…
Hi I made this character recently under Aleksandr Kirilenko's mentorship. It was really a fun and learning journey during making this character. Let me know your thoughts on this guys. For more shots please visit my Artstation - https://www.artstation.com/artwork/WKgdy3
I'm not a character artist so my input probably isn't the best but it seems like one of your problems might be coming from a lack of self-confidence. The fact is, the ONLY way to get good at any type of 3D art(or any skill, really) is to do tons and tons of practice (which will inevitably lead to many fails.) Sure,…
Hi I've been working on a new model, which I would like to get some feedback on. The character is supposed to be alien bounty hunter with a very menacing appearance (i.e. rictus grin, lost an arm and replaced it with bionics). I'm basically looking to see if anyone can spot deficiencies/things in the model: Here is the…
Heya Polycounters, I'm working on a fresh little top-down game and could use some critique on the proportions of the main character before I move on: The comic style is intentional (I like long arms and big feet). In the end he will be rendered at 32x32 px in-game so he needs to be exaggerated. But I might also want to use…
Hello folks, We're looking for a character modeler who can mock up a draft/concept character mesh to use and develop further. The game is a industrial themed game in which the player navigates a procedurally generated level (Think temple run for reference). Requirements - Mesh - Simplistic mesh/Silhouette (medium to…
I have a character model that I modeled and later rigged for a class earlier this year, and now I'm in an animation class and would like to use this character in an animation. Problem is, my weight painting sucks. Is it possible for someone to take a look at it and fix it for me? I can send you the model via a PM. Here's…
From our paradise island called Madagascar ,we started with some questions: how to produce convincing animated movie without spending thousands of dollars that we will never have ? How to establish a cinema animation pipeline adapted with african means ( no much money, electricity cut every 2hours, etc etc) After 2 years…
Hi there, cool start. I think what you have now is more of a meat tube, that isn't meant to be an insult - just that the overall object has no real interesting gesture or rhythm - really pay attention to this as it will add a lot of appeal to your characters. I would suggest looking more closely at the concept and even…
Like Abrvpt said its looking good so far. I agree with his comment about the weight in the pockets, I would also tighten up the straps, espcially the ones on the head and running along his chest, and make the coat bunch where it meets the strap. This reminds me a lot of the post-apocalyptic character I saw on zbrushcentral…