Hey everyone, I'm working on a project right now and I've been getting a lot of these little errors. I found out these are caused by xNormal triangulating a face differently than Maya's viewport. In an effort to fix this I triangulated the mesh before exporting... and my results look terrible. Here's an example with a…
Is that a bake from multires? I don't tend to bake displacement from it, but I've seen some fair amount of weird banding on Bake from Multires Normal when you don't use "Apply Base" first.
Hello! A bit about me, I'm in my early 40s, and have been in games for 7 years. I'm a Senior Environment Artist and have worked at a handful of indie studios, with the most notable one being my recent place. Myself and a good portion of my recent studio, all lost our jobs due to the industry being how it is. I've been…
Personally I'd lean towards this, as this doesn't involve any highpoly modeling at all - just manipulations on a good old lowpoly model and nothiing else. - Lowpoly model with hard edges - bevel node to generate smooth antialiased edges - baked to OS normalmap to store this edge information - hard edges removed from low,…
Don't start a lowpoly until your highpoly is done, or you at least think it is. If you just need to decide what areas of the sculpt need more work, you don't need to spend ages making a temporary lowpoly and baking it, just look at the sculpt! Having a backwards pipeline like that will only slow you down. Right now…
Hi, just had a quick question regarding subtool groups and merging. Is there a way to setup Zbrush to automate naming subtool groups when you merge them? Right now I have in the attached example a folder named 'bakeset1' and when merged, is renamed as a single subtool to 'Merged_bakeset01' Ideally when merging folders it…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
I'm talking about cars for car-focused games - like simulators or racers. I think they are high poly enough and if you want to paint some damage, scratches and other noisy stuff you can always use 3D Coat/Substance Painter/whatever software which allows direct painting on normal maps. But I'm not sure if I'm right and may…
Hey, I'm getting this weird pattern in my normal map that looks like this: I've tried a few remedies which have all been to no avail. So far I tried: - Triangulating the door. - Setting up new smoothing groups on the door. - Resetting the XForm of the both the LP door and HP door. Hopefully someone here knows of a way to…