Decided to make a scene that is inspired by Korean traditional hanok villages surrounded by cherry blossom trees and a small garden First moodboard that has most of the elements that I want to have in my scene. Aerial view Made a rough sketch to figure out and plan the layout of my scene
Only problem is sunlight isn't necessarilly the light that's affecting your scene. AO can get a more generic, less specialized version of that sort of look. Sunlight will look fine in a sunlit scene with no varying light, it doesn't hold up if it's a street light lit scene (for example) as well.
something you can see very clearly in the unlit scene, that carries over into the lit scene, is that your bakes weren't done with mirroring in mind. either that, or the channels just need flipping in the normal map. big assed seam going right down the middle of your scene bro.
Vegetation textures look great. This scene reminds of Vashj'ir! I would pump in some more color and light into the scene by increasing saturation in the materials and getting more blue into the scene. And just for fun, if you're in Unity look into the Post-Processing Stack if you haven't already. But real nice!
Does it still happen when you start a new scene and merge all the objects from the original scene in it? This happened to me before. As soon as I started assigning a second uv channel to a mesh the default became 2. Really annoying. Merging it into a new scene fixed it for me.
Hey, there's some good stuff in there. I'm not an animator, but my first impression was that the "You want me to come over there" is your strongest scene. Unfortunately, it cuts short. The next best is the "Look stupid in front of the other guests" scene. I found the television scene dull and too long.
Hey all! It's been a hot second since I've posted recently, as I've been busy with some freelance work. After receiving some great advice from some really great artists, I decided to revisit one of my old environments and update it with all the knowledge I've gathered and techniques I learned since 2016. I usually worry…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…
Hi Guys, Made this small environment for a school assignment and after getting it graded and received some feedback on the piece, I went on and corrected it to the feedback I got. The final is shown below. Tried playing with foreground/background on this latest screenshot, also made some changes to the scene itself to give…
Hi! English isn't my motherlanguage so I'll try to explain it as simple as I can. I'm building an modular enviroment in UE 4.8 and the pieces seem to be randomly rendered little darker or lighter than others. Just take a look at those screenshots (especially flooring, wall with windows and pipes) :…