I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel.Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Vincent Joyau - along time member of Polycount - recently shared with me some of his creations for Bioshock 2. Primarily he was tasked with creating the weapons you as the player would use in Bioshock 2. Additionally, he was responsible for some attachments and a few modular environment bits. What a perfect combination to…
Heyo ! I'm trying to recreate a photo I took recently in Arnold but I can't seem to figure out how to set it all up correctly. Here's what I'm aiming for : And here's what I got : I'm pretty happy, I managed to get the reflections, camera position and settings to match (this is just a quick render without dof and low res).…
I did try setting it to my monitor profile, but still seemed to be off. Will try getting screen grabs of my settings, see if anyone can see anything thats off. I seem to remember it saying rgb/8 at the top, would it hell to be higher than 8?
I can see what I can do, it's rather simple, I will make it a tutorial covering the lights and how to use them as well as setting up a simple indoor scene using solids and lighting it, setting up materials and setting up a 3 point. I'll admit lighting is not my strongest suite, but I can get by. I really am sorry for not…
Hi! First thread, thanks for stopping by. So, Aliens are fun... I sketched this one out based on descriptions of small greys and the Roswell shots. His ride and setting are courtesy of a (Maya Visual Effects The Innovators Guide) tut. - It occurred to me the problem with this whole hive mind thing is a serious lack of…
Hi All, I am using 3Ds Max version 9. I have 2 looping .bip files that I am using to create a new seamless loop with Character Studio's Motion Mixer. I would like to make the transition seamless between the two? I have lots of these to do so I am trying to get a good work flow down. The issue is that the last animation…
I bet the movie concerns Arturo the Warrior and his edge-of-your-seat-exciting quest to get the full Valor set. Oh, and he spends part of the movie farming ore in EPL for his arcanite reaper. Ah! And I almost forgot: 60 tank LFG UBRS, run it 12 times and no Draconian Deflector!!! PST!!!! It's gonna rock, just like WoW!
An example is repeating tilable road 2kx2k material set with narrow 64x2k painted lines and 512x4k road edges and a second layer of alternating dirt road 1kx4k. But when it came to crossroad or branching it's unique cut also non-square mostly that needs to blend into tilable materials well . All this having 512x2k tillable…
A handy trick I have been using for a while is if I have a bunch of vertices that have all their varying height positions (y axis) selected, with 'snap to points turned on' and the pivots y axis active, I can just hold down middle mouse button and drag near a vertex that I want all the selected vertices to have the same…