If you're not using GoZ with Max, you might want to. Otherwise its very common with 3dsMax models in zbrush to have all the UV faces individually detached and flipped. Alternatively, you can try baking your texture in a program like Xnormal, so that you wont even have to import the retopologized model into zbrush.
Modelling in 3DSMax 2014, exporting to OBJ, importing to 3DO (Quixel Suite version). If I can't find a solution soon, I'm just going to use the non-Suite version of nDO2 and dDO to work in instead, since I managed to get my model to look fine in non-suite nDO2 with an FBX out of Max.
Hello everyone. I made some low poly building recently to use it in Tabletop Sim as a terrain supply. To be able to use it in TTS I have to export it as .obj with triangulation on (otherwise some of the faces will be transparent). In 3dsMax the model looks good, but when I open it in TTS I get these weird shadows. Some…
Heya! We're thinking about buying a 3dsmax 2012 license here in the studio. We have been using a small modeller (silo3d) up until now. The time might have come to upgrade to a more versatile and powerful package. When i went to the Autodesk site, to see if i could buy it online i found out that a small disclaimer on the…
Hello I have made a rock , modeled in 3dsmax , uvmapped in 3dsmax and zbrush , relaxed etc .... made texture seamless in mudbox , created the normal map out of the texture itself and not throught sculpting then I went to paint middle level the seams parts of the sculpt to make it plain and not bumpy and then smoothed the…
how would i go about requesting a 3dsmax modifier that i think could be fairly beneficial/time saving? i'm aware there are some tech artists here who could do it but i don't know any of you well enough (sorry) to ask personally. and i feel like if i post it on the autodesk forums it'll just be lost in the noise. what i…
Hey guys looking for some help here! I have been tasked with coming up with a solution to baking lights into models inside ue4. Looking to create a general scene that the artists can run their building models through individually to bake the lighting info as AO in the model before moving the models into the live project…
Hey there My studio is thinking of getting a copy of maya or max, Ive already given my boss a list of pro's and con's but Im still not sure what is best. Ultimately this software is mostly going to be used for game character creation and animation under tight deadlines(talking 2 months per game). We work on apple macs at…
Got my first job out of uni (studied design) as a visualisation artist / 3D Designer. I primarily use 3DSMAX, Vray and AutoCAD. I do exterior renders. So far it's been really fun and Ive enjoyed making materials and models for the renders. As good as the job is its high volume - low growth development. Would like to…
Hi, Everytime I want to start a new project, I always end up giving up because I never know how to start or how to proceed. I did a bunch of tutorials (Youtube and Digital Tutors) where I had to model (sculpt) different assets (LP and HP) and these tutorials were okay because I learned how to use 3DSmax and Zbrush (a…