We are developing an educational VR app in the medical domain, and we need an artist that can create high quality anatomically correct models of organs, starting with a heart. These models will be used in Unity3D and will be part of a room-scale VR app running on an HTC Vive Pro. Please email me at Vice@vral.ca with your…
Hey, I've been attempting to model firearms and vehicles for a mod I'm working on for Halo: Custom Edition, and most of my models are a bit lacking in my opinion. I think what would help me is knowing how such objects function, at least on a mechanical level, so I can keep that in mind as I model, anyone know any good…
Ok, so I’m new(ish) to 3D and was wondering how environments like these would be modeled out? (reference images below) I always see tutorials and guides for individual assets, but not the environment itself. Surely it’s not modeled using a flat plane and a sculpting tool like most current open world environments are.I was…
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
Hi! I'm participating in ArenaNet's call for interns and have reached a point where I'm not sure what else to do to better this model before I turn it into a game-ready model. Any feedback would be wonderful! Concept Art: [ing]http://www.polycount.com/forum/attachment.php?attachmentid=3021&d=1315193965[/img] Thanks!
Character modeler needed for a studio logo intro. Preferably located in Los Angeles, but open to tele-commuting. Please send samples of previous work with resume. Medium to high poly model needed, in the style of 'Sintel', or 'Epic' Must be a Maya user. Feel free to PM me, or send resumes/samples to jmabie@acmetrailerco.com
Hey Polycount; I'm looking for a good tutorial, online tutorial, thread or even gnomon dvd etc. about sub-d modeling. I've seen a creature head modeling dvd that used the technique, but I think I'm looking for something a bit more elementary - more of the general how-to's Thanks, Cheers~ ADAM
Hi Everyone :) I'm currently working on creating a base mesh for my first attempt at character modelling. The model is designed to be of realistic human proportion so that I can practice sculpting some accurate anatomy! I would really appreciate ANY feedback on how to improve what I have done so far...
they don't look like humans or living being but rather made out of plastic or wood and just painted slightly. I first had the impression of nurbs models because everything was to perfectly smoothed into curves just like casual NURBS models. I think what the models are missing are detail textures that show the pores, show…
3D Modeler (Environment) Visual Purple is looking for a 3D Modeler with a focus on environment art for full-time on-site work at our new Eagle, Idaho office. This is a full-time permanent staff position with benefits. The successful candidate must be able to pass a background check and hold government level security…