Hello guys :) i'm now starting a new project/study. I always wanted to do big environments but i really don't understand where to start. Actually i wanted to model something like this (from ghost in the shell) but i really i havo no idea on what would be the correct workflow. Do you guys have any idea or tutorials to…
Dear Polycount, I've just posted a new CrazyBump beta test. I would appreciate your feedback! www.crazybump.com/release/CrazyBump_Beta_Feb4.exe changes: -New "extra fine detail" slider added to the normal map controls. -New "slope influence" slider added to the specmap controls. -New option to toggle horizontal and…
Hey everyone, I was wondering whether there was a tool for Maya that lets you select a line of verts and have them snap to the first vertices they encounter along an axis. I'm looking for a quick alternative to the bridge tool since it's creating smoothing and normal issues. For example, if I wanted to join the two lines…
Hi all, I posted a while back about a written script I have developed for sci-fi / fantasy application. I have finally finished the manual for the vertical version. It can be viewed online or downloaded in PDF format at http://www.dscript.ca/manual.htm This is the first draft so please excuse any typos or errors. I would…
After I rigged the character, I noticed that I should have started it with the character's mouth closed. Does that mean that I have to go back to the start and close the character's mouth using edge loops or vertices and then redo the advanced skeleton? If so, is there any option in advanced skeleton where you can transfer…
Hi everyone, I'm at the baking process with one of my asset for a project, but I can't get the baking to work with xNormal. I usually do not have a problem with this software. Basically, xNormal shows me this error : I have a high poly and a low poly mesh using a cage. The cage have EXACTLY the same number of vertices,…
Hi. In every version before 2019.3 this line of script is working: on _rollout resized size do ( print ( size as string) ) when I resize vertically rollout floater window I got point2 value with current height. In Max 2019.3 this event is not triggering at all. I have read the docs and this event is present in very first…
I'm still watching what it offers but already am very happy with the new polygon tools. Soft selection that built right into translate tools with visual size adjustment! Symmetry that's pretty smart, multi tools that can select vertice/edge/face all in 1 and double click to select edge loops These little features I've…
hey my name is abdullah im beginnig modelling and ive been working on an urban environment for a game. it is set in a post apocalyptic world where humanity are slowyly recovering and in an area where the ground is too hazardous to live on the buildings expand up instead of out, in the game these buildins will be called…
Right now here is what I am doing. I create the texture maps in zbrush, they tile properly. I applied the textures to a polygonal plane and moved some vertices up and down,, is this the way to go? Should I use more polys on these? Or should I be using these textures as a terrain texture (im working with the ce3 sdk).…