Introducing WeavR https://www.virtual-mirror.com/technology/weavr/ WeavR (pronounced Weaver) is a full-featured 3D art creation toolset, integrated into the Unity® Editor. It gives artists and designers the tools to create 3D content right inside their game editing environment. Despite being integrated into Unity®…
Hey guys - I was testing out MayaLT to see how it behaves for Dota2 asset creation and noticed that one of the default options of the program might cause an issue. Basically the 2013 release of Maya introduced 3 new options for mesh smoothing calculations (some of them are actually very cool in specific scenarios), with…
Hey guys, sorry if this is in the wrong section but I didn't see any for intros. My name is Zach and I am going to college to study Game and Simulation Programming. You might be wondering why a programmer would be joining a modelling/texturing forum, but I have good reasons. I would like to expand my horizons and not be a…
Hey peeps, first post on polycount long time lurker. Has anyone else experienced their vertices disappearing consistently? I literally have no idea why it constantly happens with this mesh. It's going to make me cry at this rate. I've reset max. Restarted max. Collapsed the modifer stack. Converted it to an edit mesh then…
Hello guys ! I just noticed a problem today on my meshes. It was not obvious but after seeing some visual artifacts (something similar to hard edges) and some weird polycount on the meshes imported in my UDK packages I started to investigate the problem. So, it looks like in UDK my binormals/tangent are doing some crazy…
I don't know if this has been discussed/brought up here or not but I suppose it won't hurt to post it. So there I was trying to play catch up with the CG World(It's been a brutal 6 months away from my gaming rig/workstation after moving to Canada, getting a job and start saving for a appox 4000$ laptop) when I stumbled on…
HEllo , I am arrived to a point where I think to have to decide either to go still for modding or stop a little and start perfectionize and improve my techniques , I am not a newbie but also I am not an expert and this in between stage its starting to bother me , I want to become an expert and more proficent in what I do…
Hey I just finished my Sophmore year as a Game Art Major at LCAD. This was a class assignment for Autodesk. The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples. I…
Hey, Paradoxon-Studio is a young and very ambitious Game Developer Team located in Cologne, Dusseldorf and Bochum (NRW, Germany). Currently we're working on a prototype for our new game. (ETA: August 2013) The game itself is a mixture of 3D Action Adventure Game and cleverly designed puzzle elements. The character starts…
Hello, We (www.sourcebits.com) are planning the production of a high-end fantasy 3D game for iOS. For this we are looking to put together a group of talented 2D and 3D artists for animation, modeling and texturing. The art team will be located in Germany so, please do only apply if you can move to Germany or already live…