Hi guys, I'm given a task of modeling a slightly higher poly version of some quite primitive polygonal object, besides that, it is said that I have to make a LOD model of it also. It means another object. What those Lods really are and are they meant to be higher or lower poly versions of the main object?? Thanks!
Overview International Online Soccer is a Source-based modification that is currently far into the development of the newest version. As a mod we have been around for 10 years on the Half-Life/GoldSRC and Source engines, though the upcoming version is a complete re-write and overhaul of the game on Valve's Source engine,…
Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while aliens…
Senior Environment Modeler You have the passion and skill to create magical 3D worlds for a large scale fantasy MMO game. What you get to do every day * You model, UV map, texture and shade technically challenging environment assets * You create textures from scratch * Work closely with the Art Director, other artists and…
So this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been on a brief hiatus over the last month, but we're now starting back up with recruiting more talented…
Java Web Model Viewer Pretty neat. I think we need a thread that has all kinds of links to sweet real time model viewers. post some links please. I'm looking for a good one. There is of course [I'll just add to the list here] Craig's Polyviewer+
Here the result of my work for the Turrican modeling Contest (^_^) Maybe some of you still remember the good old C64/Amiga Game by Factor5. You can find the Model complete with Textures and Wallpaper on my page or the contest site. Its completely free and can be used by anyone. -sven
butt_sahib has good points. I personally like to model everything even dents and large "normal map" qualities to the model. My suggestion if you want to go sick with it is to set up all your geometry to be ready for ZBrush. Make sure the topology has even spacing in polys. (yes you will have to add loops to do this) Before…
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