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Animator and Rigger required for Soccer player model

Overview
International Online Soccer is a Source-based modification that is currently far into the development of the newest version. As a mod we have been around for 10 years on the Half-Life/GoldSRC and Source engines, though the upcoming version is a complete re-write and overhaul of the game on Valve's Source engine, visually and under the hood also. We aim to become one of the most exciting and unique online soccer experiences that is free to play. The game is online and multiplayer whereby players control one player alongside other players from around the world, offering an approach rarely seen in soccer games.

Requirements
We are looking for an animator (if you can rig this is a bonus, but not a necessity) who can provide our new player model with around 30 animations. These animations would be fairly short in length as the game itself is 'instant response' - i.e. when you press kick, it kicks instantly, so the animations are very short and concise time-wise. To better imagine it, to kick the ball you would not animate the player running to the ball, or getting into position, rather the animation would start with the player physically kicking the ball. This should mean each animation is less time-consuming in it's creation. Your animations would gain an immediate exposure to the existing community, and also the expected influx of new players upon release.

If you have experience of Valve's Source engine this is of added benefit, so please do mention that to us when getting in touch.

Animations
You can access the rough animation list at https://gist.github.com/romdi/5878945. This is subject to change and would be agreed before the work starts.

We have created two examples of existing animations from our old model. This is just to give you an idea of the timelimits and constraints of the animations we want (i.e. no run ups, setting positions and such - just instant to-the-point animations). http://i.imgur.com/Yf1vT2i.gif (volley kick) and http://i.imgur.com/O51bzlw.gif (standard kick) These aren't reference points to what we want! These are just to demonstrate the timings.

Price
This is negotiable. We will be looking for a good deal, as we are a small modification, and thus not commercial in any shape or form, and the cost of animating would be made through existing and upcoming community donations (this is how our player model was also created). The price would not be per animation, rather a fixed price. If you have the ability to rig, we would increase this price. Likewise if you can rig but not animate, we would still like to hear from you.

Model

You can view some renders and video renders of the model at http://www.iosoccer.com/?page=media

Website
www.iosoccer.com

Contact
Please contact thinge@iosmod.co.uk if you would like to express your interest or discuss further. Please include a link to your portfolio or attach any examples. Some background on yourself would be great too, and also a rough idea of the price-range you would expect us to pay.

Replies

  • ironbelly
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    ironbelly polycounter lvl 9
    While we don't have experience with Valve's source engine we have done a bunch of soccer animations, particularly the goalie for a penalty kick game this year so I imagine that'll be even more relevant. I'll fire you off an email here pronto
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