Helloooo everyone! I don't know what cheesy thing to write here, so I'll just start off by introducing this female character I'm working on. She's some kind of a cyborg/sci-fi sort of girl with a cape of course, never forget the cape. Everything is highpoly at the moment, I have yet to start the lowpoly and the detailpass…
This is a Sci-fi lab game environment made in Unreal 4. It was Inspired by Bioshock and Prey. The server design is based on Coleman Mayhall's work but I still made it myself I'd love some critique on how I can get to the level of landing job or internship. Heres a video of a cutscene and a walkthrough of the scene…
Hi ! I'm trying to create a sci-fi guy, i'm using this concept I'd really recommend that you take a look at his artstation's page, awesome stuff ! For this one I've started from a Basemesh, i'm trying to give me some deadline, like in a production or something, Even if we don't see his body I try to improve my anatomy's…
Hello everyoneI am a student and new at this. The first project I'm working on is about a modular sci-fi environment. It will be of a night scene.The software involved is Unreal Engine 4, 3DMax and Substance designer; however, I will also search for additional resources on the internet.I use the following concepts: These…
in almost all sci-fi space ships or station they use random paneling on the hull to create a sense of scale and add detail to what would be a very plain and simple object. they do this in many game and films, take a look at the below for examples my question is how people go about getting this effect, it looks random and…
Howdy, This is my latest project, a sci-fi battle droid. It took a while to make, especially the texturing. I still need to make a spec map, and maybe a bump map too. I'm not sure how much I'd change at this point, but I'd really like to hear your critiques and criticisms. Here it is: It has only 506 polys; I was trying to…
Hey guys, still working on improving my modeling, but also improving working off concepts. I saw a neat sci-fi bike concept that had interesting forms I wanted to tackle. Overall I think I'm making decent headway, doing more proportion tweaks and fixing some details, but almost ready to make the high poly. There are…
So I thought I'd try out designing my own sci fi door for a personal project and potentially for my portfolio if it turns out good. Would appreciate it if I can get any early crit & comment in both the design itself and the model. Haven't done anything like this before, so any pointers would be great ! edit: using a…
Been working on a Sci-Fi corridor in UDK during the last 1-2 weeks. Perhaps not the most original piece ever, but what the heck, I wanted to try it for myself! I know my textures are kind of weak and that's something I need to work much more on. Any critique is welcome! Thanks!
It's been amazing watching Snefer's Sci-Fi slum unfold, now you can see a fly through of the very polished yet still WIP environment https://www.youtube.com/watch?v=EcqDsfLJBak Check out the progress and stay current with updates here: http://www.polycount.com/forum/showthread.php?t=84867