This is a Sci-fi lab game environment made in Unreal 4.
It was Inspired by Bioshock and Prey.
The server design is based on Coleman Mayhall's work but I still made it myself
I'd love some critique on how I can get to the level of landing job or internship.
Heres a video of a cutscene and a walkthrough of the scene
https://youtu.be/omcX_SL6FyA
Replies
Thanks, that light is static so I'm not sure what's going on. Any idea what else can be wrong? Some of the lights are dynamic because the shadows look better for dynamic lights. Like the one on the floor pointing at the fence. Yeah I could use some light models, I overlooked that
Thanks, hows this? I think that helped brighten up the scene but now there's a seam in the ceiling do you know what's up with that? It is a seamless texture.
oh and there was 3 stationary lights, 5 moving lights and 3 static lights
I'm pretty sure I've unchecked sRGB for all of the OcclusionRoughnessMetallic maps. What made you ask that? Is there a specific model that looks wrong?
here's one of my OcclusionRoughnessMetallic maps (The server)
3. Replace the ceiling with a single mesh with 2 UV sets: 1 for the texture, and 1 for the lightmap.
Also, you might want to add a baseboard covering the lowest part of the wall.
yeah, this spots looks a bit wierd to me. But again, i might be wrong
Also, you can fix the seams between modular pieces by enter this values in the world settings:
if it doesn't work for you - try to make lightmaps by yourself with good amont pixels between uv pieces, also between uv pieces and board of uv space. Also you can set static lighting level scale to ~0.2-0.4, but this greatly increase bake time and usually it's enough to set up your values like on the screenshot and yeah, increase lightmap resolution if it all does not work
I tried those settings but I dont notice any change, the seams are definitely still there. I assume the commas are the same as periods? 1.0 4.0 0.75