Anyone see "The Sims" version? parts in order... http://www.putfile.com/media.php?n=WMMTrapped1 http://www.putfile.com/media.php?n=WMMtrapped2of5 http://www.putfile.com/media.php?n=trappedincloset3o5 http://www.putfile.com/media.php?n=Trappedpt410MB Yeah...someone re-enacted it all in The Sims 2.
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
Hello everyone,
This is my first completed environment scene in Unreal Engine, and I’m looking for honest and detailed feedback to understand what I should improve going forward. I’m still early in learning environment art, so I would really appreciate critique that focuses on fundamentals like lighting, composition, and…
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5 Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world. Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of…
Hi Polycount, 7CGI is hosting a free global 3D Visualization Challenge based on a real client-style hospitality brief. The challenge is to transform an existing deli into a refined Italian deli and café concept suitable for a luxury hotel in Downtown Napa, California. Everyone works from the same brief, but artists are…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Nice work on lowpoly n Bake But tex looks so flat n clean ... Add some Variation in base texture n Scrathes Looks So white n Heavy. Some Ref http://www.usmilitaryknives.com/M9_Tan.JPG http://www.usmilitaryknives.com/Groove.jpg http://www.usmilitaryknives.com/M3_SEMS1.jpg http://www.usmilitaryknives.com/M9_XM_Round.jpg.JPG…
I have a suspicion you might be able to load them in by just renaming the file, but if that doesn't work, use this script I just wrote. it outputs to the listener and you'll need to copy-paste the text into your .kbdx file, but it's 8 a.m. and it's all I can fit in before work. Change the path at the bottom of the script…
MacroScript CrankshaftTools_UVSnapper_snapX_macro buttonText:"UV snap X" category:"Crankshaft Tools" tooltip:"UV snap X" autoUndoEnabled:true icon:#("standard", 1) -- use first icon in standard Try this macroscript. It's help to snap selected vertices to nearest vertical or horizontal grid lines.
Hey everyone! Long time reader first time poster here. Getting pretty close to graduation, so I figured I need to get more involved with the community. This is a scene I did a few months ago and I'm looking to add it to my portfolio. I've gotten great critiques from a few people, so now I want to know what you guys think…