hi. I'm doing a project with multiple texture sets.I realized that a mesh has the wrong UVs, I unwrapped badly but I realized it very late, when the project is almost at the end of the main paint. I then performed the mesh change.emnu EDIT ----- PROJECT CONFIGURATION ---- select the new mesh, preserve uv. The operation is…
Thanks for the replies guys :) I'm glad to hear you like it. Thanks Adam :) I've spent quite a lot of time reverse-engineering GDC demo map, which came with the April beta. Epic had some sick ideas when making it; you should have a closer look at their materials. For instance; M_Gen_Foliage1_Trees_Leafy_Master looks pretty…
Hey guys, thank you for all replies and my apologies for the horribly late reply. I've been terribly busy over the past two weeks and didn't have the time to work on this scene until now. I'm still keeping your suggestions in mind, though I'm not sure if I will be able to include all of them before I leave on holidays next…
nope you can make up your "own", if you want to. Edit: to explain more, the idea behind using "existing" works is to alleviate the current situation with these ... "generators", that are taking everything. At least for me it makes me feel better sharing work if i just replicate what is already there and "altering it a…
I was pointed in this direction by my teacher earlier today. It's a nifty little script that you guys might like if you don't already know of it. Instead of adding your support edges with Connect and Swift Loop you can just run this script in your modifier stack and it's completely nondestructive! Not sure if you're…
Hey folks, I’m doing some R&D around Substance workflows and automated texture map generation,mostly as a side experiment. In some cases (quick scans, old assets, noisy photos) I found myself missing a fastway to extract usable height/normal information before bringing things intoSubstance Designer/Painter. So I built a…
Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task. Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref…
Thanks for the reply. Just to clarify, Smart Bake wasn’t enabled, so the slowdown isn’t from that. Blender does the same operation in 2 seconds, Maya takes 3 minutes (same rig same machine). That’s not about options that’s about architecture. and please take a second to think about your reply, imagine adding an option to…
Hi all, First time posting here. I'm a 3D Artist looking for critique on an environment I made over a couple few weeks for a class this past semester. Used Zbrush, Maya, Substance Painter, Substance Designer, and in Unreal Engine. Plants are hand painted as well. Would really appreciate any comments! Full Breakdown :…
Started retopology. The benefits in polycount are obvious. A bit messy, but gets the job done. Most artists suggest removing small fillets from the CAD model first, then doing the retopology, and finally using a chamfer to add all the details back. So, you would go from this: to this: This is a simple and fast method.…