@igi Thanks for the quick response! I assume that you're referring to UV channels with "UV map name". As far as I'm aware, it's impossible to remove UV data from a mesh, the fields for those coords are always in place - at least in the FBX format I'm using to import the geometry to Modo. Would simply offsetting or…
Hey everybody, iam back with another question, Iam currently working with micro bevels and Face Weighted normals, which works amazingly well and fast. Problem is: 1. Is there a way in modo to autorescale my UV Islands so they are the correct proportion to each other? I unwrapped and stitched my UVs up so i have all the…
OK, so a post I found on another forum got me to thinking about a way to work with Modo that I hadn't considered. You could work with edge weighting for the development of your mesh. At the end though, you'd have to add all the supporting edge loops because edge weights won't transfer to other packages. HOWEVER ... Someone…
A modo user (Cristobal Vila) came up with this, very nice :poly121: [vv]82132162[/vv] Have fun ! http://www.etereaestudios.com/modoshare/eterea_pseudonurbs/eterea_pnurbs.zip
I did use Modo quite a bit years ago, back before Luxology was bought out by The Foundry. In fact I got very close to switching from Max to Modo entirely because I enjoyed using it so much. Modo has many unique and interesting features (some of which I still miss to this day), far too many for any one plugin to replicate,…
Just making sure everyone using Modo is in tune with this little efficient background trick. Fastforward to (8:55) time mark https://youtu.be/rhUxq8UJ36Q?t=547
Now that there is a boolean modifier in 3dsmax, this seems like a logical next step. Please vote for this feature request on the 3dsmax forum: https://forums.autodesk.com/t5/3ds-max-ideas/boolean-mod-smooth-transition-fillets-with-variable-width-like/idi-p/12404457 From that post: "Fillets with variable width between…