Microneezia: I totally agree about not adding any depth to the pieces, but seeing as the pieces on the smaller extension in front will be really close to the player - don't you think i will need more than 2 tris per piece? I was thinking that i would have to spend a little extra (+100 tris a piece) on the roofing otherwise…
I guess you're zooming to an odd multiple? For example 133% instead of 100% or 67% instead of 50%. Any time it's not an even division (50%, 25%, 12.5% etc) it will have to drop odd amounts of pixels which results in artifacts like you see here. This is most noticeable on greyscale gradients since you can essentially end up…
lol - true to life reenactment 10/10 would watch again. 15 likes 139+ views you got to make another now. Were you force against "your will" to make this? Animations a bit rough but other than that better than most things I've seen tried. I think you found a calling for youtube for at least a bit my favorite parts where:…
Hey guys, I am facing a big problem. I am developing a low poly tank for simulating in Unreal Development Kit. I am using 3D max 2010 for modelling. The problem I am facing is that the tank track contains 77 individual pieces. Now when I am modelling the pieces in low poly, I am having around 130 triangles per piece at the…
Yup over the phone. I don't know of anyone that's tried it so I can't confirm. Also not 100% sure on their return policy in the slim chance it doesn't. Also, you can look into the Autodesk Unemployed Training Program. You have to be unemployed and able to prove it. And I only think the license lasts for 12 months…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
I think the title explains it... Show me how to sculpt, texturize and do the lightning and render it. From nothing> to finish: how to create THE most realistic looking bone. We can do it for Femur or Scapula, whatever you wish... It should not look OLD or something. It should look like a fresh heathy wet bone taken out of…
@m00k there's the Input -> Geometry[Position] node. It's the world-space location of the surface point as an XYZ vector. Since the values can go way beyond [0.0, 1.0] as it's 3D units, to map that position with a color I'd use the Color -> RGB Curves node (or Vector -> Vector Curves, which is very similar but requires more…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Image rendering by Samuel Zeller Acropora is a procedural voxel modeler for creating complex, organic mesh topologies that are useful for all types of 3D modeling applications. Acropora incorporates some of the latest advances in voxel modeling technology. Acropora combines volumetric modifiers with multi-octave 3D noise…