I think the title explains it...
Show me how to sculpt, texturize and do the lightning and render it. From nothing> to finish: how to create THE most realistic looking bone.
We can do it for Femur or Scapula, whatever you wish...
It should not look OLD or something. It should look like a fresh heathy wet bone taken out of a cadaver.
Replies
Paid jobs are to be advertised in https://polycount.com/categories/freelance-job-postings
I'll note: teaching someone the full process of sculpting, retopo, UV mapping, texturing, lighting and rendering is going to take a while. $100 is very little money for what you're asking. You'd be better off searching YouTube for tutorials on ZBrush, Maya/Blender/Max, Substance Painter, and trying your best at those.
Yeah, I dunno about the budget, but when requesting services its usually a good idea to give information on what the end result will be used for. This gives your instructors an idea on what you expect/need.
hello everyone...
I can make a bone looking like this in less than two hours...
So if someone is more skilled than me, I assume can make it even faster...
The thing is: I just need to be shown some tricks how to make it look more realistic and not cartoonish.
In other words: just create 1 small model for 100 USD. I don't need this person to elaborate and explain to me the fundamentals of a vertex since I already am 3d modeling myself...
I just need someone to create scapula and then let me see what he did and how he did and I will share my method as well and we can maybe both learn from it. It's really that simple, just create 1 scapula model. I don't think that should be priced 500 USD or 1000 USD.
I just want something very very realistic... as you can see, the scapula I made in zbrush + substance painter + keyshot rendering, did not look that great
I mean it looks ok but it looks "cartoonish". Not very realistic... I strive for true realism
Lighting/presentation also plays a huge part in how things look. Being very ambiently lit like you have gives off a "cartoony" look because the forms and surface details are flattened. You need some shadows to give off depth, I would look in to 3 point lighting since it is pretty easy to do and can make things look great.
Also as an aside... people could just give you critiques in the 3D Art Showcase forum... going this round about way of paying a person to give you feedback, seems strange.
Haven't you asked about this before, about a year back? Your previous thread had some feedback in it that went over some pretty fine points. Maybe if you asked for elaboration there people might still be around to help? Making a new post with your setup, results and VISUAL examples of what you want it to look like (reference is important for realism) then you might get better answers and crowdsourced work-shopping of your methods.
Yeah just make a public thread, then you get free answers from more than one person. It's what all the geniuses are doing.
how do I make a public threat?
Well that escalated quickly
@noobfor3d
now now! be civil
oh God.... my English could get me in jail one day