Hi I am using Xnormal since a lot now but , altough the normal maps come out pretty good , I am having a problem with the occlusion and cavity , they usually come out pretty washed out , and even changing settings didn't help much ... is there a way to havea more uniform and contrasted occlusion and cavities that can catch…
Brainchild, a small startup of dedicated artists in Toronto, Canada is looking for an artist to do environment pieces. Please read before applying: - Since this work is not 'yet' endorsed nor officially approved by Blizzard Entertainment at this point, all that is about to be mentioned here is considered a ‘fan-fiction’.…
I tried changing the light map resolution and that doesn't help. Don't know what I could be doing differently from the next guy. Also gettting light leaking in from the outside when there is no hole in between the meshes.
[ QUOTE ] yeah whoa hang on here... I jsut got through playing HL2 for the first time now, and I'll step up and say I thought it looked pretty sweet. I'm making that assessment on the color design, space design, lighting, and overall style. I'll agree that their textures weren't particularly hi-res and that there were some…
Important ask❗-> I need your professional help. I’m a final-year student, researching the realities of augmented AI tools in optimising UE5 shader pipelines for large scale projects, specifically AAA scale. It’s the last home stretch towards submitting, and it’s important to me for everyone to have their say in; “Are you…
I have an important question. How do i transfer a AO map from a High poly model to low poly using render to texture? I been struggling with this all week. Also,Is there a bug issue with this mental ray AO problem with max?
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…