I have an important question. How do i transfer a AO map from a High poly model to low poly using render to texture? I been struggling with this all week.
Also,Is there a bug issue with this mental ray AO problem with max?
use render to texture to generate your AO maps the same as you do for generating your normal maps. just select complete map instead of normal. then overlay your AO maps generated over your diffuse in pshop and mess with brightness/contrast and opacity in the layer settings.
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