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Xnormal baking prob

polycounter lvl 14
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NAIMA polycounter lvl 14
Hi I am using Xnormal since a lot now but , altough the normal maps come out pretty good , I am having a problem with the occlusion and cavity , they usually come out pretty washed out , and even changing settings didn't help much ... is there a way to havea more uniform and contrasted occlusion and cavities that can catch even the finest details?

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