Really weird problem I've got today. Started working on my model that I worked on (fine) yesterday. I started loading in some materials and wanted to change the dynamask. So, I press the edit dynamask button, go into Quick Editing mode and then it doesn't go into Dynamask, and it removes my material.. Really odd, really…
Hi guys, Using Maya 2018 SP 3 on a MacBook Pro Mid 2015 I have a character, roughly 90K Tris, rigged using Mixamo. Every single time I move a control rig it crashes. Steps are: 1) open file 2) select rig control 3) move said control 4) crash... crash... crash... I've been trying for about 35min, and everyone in a while it…
Hello! mental ray AO baking in 3ds max much flexible and faster then scanline, but there is a problem with shadows under floating geometry. In this thread http://wiki.polycount.com/AmbientOcclusionMap#LBM talked about manually define the max distance of rays, but this is not right solution because it affect on whole AO.…
Hey, my first post! :) Just a little project to see if I can create a half-way realistic looking planet or moon. Thinking about adding a thin atmosphere . ...or even a very thick one. Any suggestions? Comments? Critiques? Specs. Programs: 3DS Max 2011 for initial model (so difficuuult) and animation, and Mudbox 2012 for…
So i've been trying to get some meshes inside UE4 and i get a weird issue that i think is related to the Up axis orientation. I'm exporting from max 2015 using FBX 2013 with the Y up option, but my meshes receive correct lighting only when rotated 90 degress on the Y axis in UE. You can see the mesh without any material…
Hello everyone I have a small problem with my project and I need help. For some reason I can't render my model as a wireframe, I don't know why but it's just not working for me, I've tried to do it on maya 2013 and 2014 and no results. Also I want to know how to fix a small light problem. I have a small dome shape around…
So here's one the first characters I ever rendered back in 2013 ....juxtaposed with a new and improved version of the same character. The character was modeled in 3D Studio Max 2015 (Yeah I'm a little out of date) with some tweaking done in Zbrush. Hair was modeled using an IMM brush set in Zbrush. Rigging: I painstakingly…
I have several older ShaderFX shader graphs (SFX files) which I created a few years ago when Shader FX was a 3rd-party tool. Does anyone know if these can be loaded in the new integrated version of ShaderFX that ships with 3ds Max 2015? I've tried, but I get import errors. Maybe there's a converter out there? I would hate…
Hello everybody, I am proud of to show you our very first game as BartuCem Games. We started to make game as 2 in June 2017 and a couple of months later , we had a company. In January 2018 we finished the game as 3. We learned a lot with this game and we have already started to work on our next title which is for PC. Now,…
s-s-s-s-submitted!! You can checkout the turntable video and final renders on my page. If you want to share/tweet or drop me a vote that would be much appreciated! Dropped in a mention for polycount in the description for good measure. http://www.cgstudentawards.com/2012-entries/201-giles-ruscoe