Hi All! So this is a science lab in which a giant monster is in the process of being created. It's kind of hard to get a sense of the space from the screen shots because it is rather cramped, if anyone would like shots from other angles let me know :D (all the textures are either wip or just placed there because i hate the…
I work in the non creative side of things (Tech support) Which most in the industry will tell you isn't a real "industry job". But hey whatever, I get into E3, it pays really well and our crunch time is only one month out of the year. From Dec 26th until the end of January is the only time we are "allowed" to rack up OT…
Looking at the video game crash of the 1980's, what can we learn from it? David Crane (co founder of Activision and father of Pitfall) looks back and remembers his Optimism. Gamasutra sat down with David Crane who "after all these years" is still making games and doing what he has always loved.…
Yea. Unsure whats causing this. Reset the xform on all. The cage is far enough. Is it the scale of the object possibly (ie my object space)? Shouldn't be because I baked other objects in same system (cm) with no issues that were smaller. Any tools in Max Im ignorant about that would highlight problem areas? Here is the…
Hi there, When I searched Character oriented softwares I come to know about two : Daz and iclone. After spending hours to check market places, I picked up Daz over iclone and CC. The main reason was it has wonderful marketplace. Soon after I got into this software I bought many beautiful figures Now I have several…
Hey guys this is a WIP model from K.O.F character, concept by SNK . So basically I have been blocking everything in maya and sculpting in Zbrush, trying to get some feedback before proceeding with topology and texturing. Hope you guys like it and provide good feedback, thanks! NOTE: concept by SNK credit goes to them.