@Jammilburn That's looks incredible! You've captured the scene so well. These are a few suggestions I feel would help elevate it even more, but definitely feel free to make your own artistic choice on it: * Adding a little more variation in some of the repeated elements that are easy to see repeated like the pipes coming…
Hello all!I wanted to reach out and offer my services for your animation needs. My current contract with Starstable is soon wrapping up and I'll be available for more contract work this autumn. I specialise in keyframe animation with a focus on cut-scene work. All your rigging needs is something you can safely delegate to…
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
We are a group of creatives that aspires to craft experiences with compelling story and nuance. https://www.innervationbros.com/ We are looking for a highly talented 3D artist who not only considers themselves a generalist in the field, but has a passion for it. We have a very collaborative, humble and growth-centric…
I would really appreciate feedback on my scene and how to improve it. It is supposed to be a portfolio piece in the end. I just started experimenting with the background and lighting recently and there are definitely a lot of improvements to be made. In the end I want the scene to feel more alive, I am struggling with what…
Emissive Mapping to express that the character has some high energy in him,This technique that adds a glow effect to specific parts of a texture. This is particularly useful for creating elements that appear to emit light, such as glowing eyes and cracks in the body. For example, in our character Fiddler, emissive maps…
Could someone please explain the performance cost with reguards to the Bevel / Face weight technique - There is lots of content out there on how to use the technique but not a lot on the performance cost! My understanding is you got a "Free Bevel" due to the way that split normals works. IE when you add a hard edge it…
I agree with that but since you're there already what I usually do is.. build material functions for specific terrain types - eg. grass. these materials might have slope blending, various stuff to break up tiling, heightblending between the various textures - whatever is needed then use the specific landscape layer…
Cubic Space was established in 2012 and has branches in China, England, and other places. At present, with a total of more than 600 employees, we are a national high-tech enterprise dedicated to game art outsourcing and game package services. We have the ability to undertake the whole case of each link, and our team serves…