Cool assets. your site is too hard to navigate though. I'd go with a simple vertical format. some examples: http://polygoo.com/ http://www.damianlazarski.com/index.html http://www.alecmoody.com/ Also I'd try to include a bit of variety. Right now you only have stylized props. They look good but it wouldn't hurt to have a…
One point is that handplane is not mandatory for this workflow. You can bake the normals from xnormal by using edgelooped model. hmm about modifiying you're right.But i think that workflow is still doable.Once you have your both hi and low source and sorted out the silhouette of your model, high portition of possible…
I got my Logitech G500 in the mail last week and it is DA BAWS. The combination free scroll and clicky scrolling is priceless. The drivers for it are great as well. The mouse can now have up to 5 switchable DPI settings, and you can now adjust vertical and horizontal DPI settings for games. The additional thumb rest space…
Are those tiled pieced merged together or did you just combine them (border vertices not merged as one). This will mess up your smoothing,, at least this is the case for maya. Try merging them and reset the smoothing. Edit: Is that your normals showing in the screenshot, or your mesh without the normals. Did you have…
the seam is from split normals, the mesh is intact, vertices are welded. there is also a seam in the UVs as seen in the previous post. im not using a projection cage, but the ray distance. any other tips? i hate it when theres some crap like this that keeps it from being a perfect bake.. i may just resort to performing a…
I'm liking the model but it appears you've made cuts that you didn't use. For example, there is a cut down the middle of his stomach but it isn't used to show the line though the stomach. The same goes for the neck, the vertices are lined up with the muscles on the side of the neck but they don't come out. I could be wrong…
Well considering that Zbrush actually paints the vertices (I think...or the polys) means that if you use it to paint on your low-poly you would not get the detail you'd want.. at all, not even remotely close =P. Choose another 3d-painting app, or just use photoshop. Photoshop is the most important anyways, so make sure to…
Yea, you can totally optimize this to be much more efficient in terms of poly distribution. Let your normals (assuming you're making this into a game ready character) do the work, especially on the belt and the belt's skull. Also, the straps don't need to be that dense either, a lot of the vertical loops (maybe even all)…
I was planning to buy this game but after playing the demo, I now have second thoughts.. I wonder if they fixed the screen in the full version? The screen was kind of squased vertically in the demo (at least for me). Or not really squashed but it looked like it was in "cinematic mode" like a widescreen movie on a…
Script works for me but it gives pretty uneven results. It doesn't evenly space out the vertice to create a proper circle, it just aligns them so they'd all be on a circle (not so useful if you're sub-dividing things afterwards). Diamant Tools has a "Circle Verts" tool that does this really well, but the $200 price-tag for…