all you have to do. is do the shake and vac and put the freshness back or load the lowpoly and highpoly objects, put the uvs of the lowpoly in the corect place, and rebuild your normal maps.
Sculpted in ZBrush, now UVing in Maya. I had to go somewhat highpoly to retain the small thorn details. Not sure about my UV solution for the thorns - I cut them out, with a seam around each one. Feedback is appreciated!
model This project was an assignment for school, to create a portable object using a maximum of 3k tris and 1k textures. I chose to make a modified version of an object featured on SmarterEveryDay; a tesla coil gun. Since this was my first time doing a similar object, I knew it would be difficult for me to make such a…
Greetings, wanderer! Pull up a chair, because today we've been talking to Vincent "ParoXum" Mayeur about his fantastic Helm's Deep environment, which he spent around 6 weeks constructing in 3ds max and UDK. Some of you may have already seen his thread on the forums, in which you can see the development of the project from…
Started another car in the last week, scan mesh base, retopo and hand made details. FINAL: https://www.artstation.com/artwork/BmGlm4 Currently: Highpoly body is 100% To do: Interior & undercarriage Just playing with mats here.
Hi I picked a concept from Warhammer online. Created the Highpoly in max. Not sure yet if I'm going to take it into zbrush to create the worn look or if I'm going to do it through the texture. Any suggestions would be helpful. Thanks!
Here's a Highpoly I've been working on based off a piece of concept art by Brian Sum from Mass Effect 3. I'll be starting the lowpoly soonish. Looking forward to any crits any of you may have.
i dont know what im doing wrong but i just cant bake highpoly details into lowpoly. i keep getting this kind of artifacts here, tha edges dont get softer. Does anybody can help me with this?
Hey eveyone! I'm finally calling this finished.Learned so much with this one. Comments and crits are always welcome. Thanks for looking :Update: Dropped the red streaks, Thanks for the feedback. You can see that version here if interested: Realtime: Highpoly: Turntable
Hi everybody! I present to you my latest work done in spare time. This will be a in-game character model. Here is the final highpoly model, low poly is in progress. Any comments and suggestions are welcome! Thanks. Images: