Job Title: Freelance 3D Artist (Potential Long-Term Opportunity) Location: Remote I am an independent developer seeking a Freelance 3D Artist to assist with an architectural environment project. Your role will be focused on creating high-quality textures and materials for an environment, with potential for long-term…
Hi everyone! I started modelling this scene a little while back and haven't really touched it in a while due to the end of University and also moving house. As a graduate I'm now looking for a job in the industry as an Environment modeller so I figured I need to step up my Portfolio game and get something out there that is…
Hi everyone!! As I continue to add some more work to my website I have been trying to figure out the best way to display my images, and I would love some feedback! Here is my site: www.beth-carter.com Mainly, on each project page, would it be more effective to have images in a slideshow, or one after another for people to…
Hello Polycounters, I've been working on a piece for my portfolio and was wondering if I could get some input on things to change/add/remove. Unfortunately, I need to have this thing completely wrapped up in 2 weeks and I'm not entirely happy with the way everything is looking. Right now I'm just working on rejigging my…
Hello everyone, this is my first post here on polycount, I'm am still very new to 3d game art and I hope to learn a bunch on this project. Please help out a noobie with ideas, tips, and tricks! With your guys expertise and my determination I'm sure to have awesome end result. Also be honest if it looks like crap tell me I…
Greetings Polycount! I've been working with 3D graphics for awhile now, but most of my experience has been on the broadcast side of things. I'm hoping to do more game assets in the future so I'm gearing my personal projects towards that when I have time. Here is the first piece I did using high poly baking and whatnot: The…
As a layman I'm often frustrated with the lack of creativity and the strength to sit down and create something. I often get stuck in the "oh that's so cool I want to make something like that" - thought, but then after a long day at work and all other choirs there is not much left of me at the end of the day. How do you…
Thanx you all for your nice comments :) I'm happy to hear them all. Soon, one of my friend and workmate should post some more Dishonored props of his own. I will maybe also post some. to answer your questions: -@Artic: Oriented normals, it means that we moved them manually and lock them. This way, they can all look in the…
first off, thanks for the excellent shader. it's guys like you who give freely to the community & promot excellence like this one of the things i really enjoy about my chosen profession & avocation. thanks much (& i'll be firing up the paypal shortly) i've been experimenting with your shader & having lots of fun with it.…
You aren't ready to look for a job yet. Keep learning and improving, starting with the crits in this thread. A couple really good pieces and that's all you need (especially since Env artists seem to be in demand right now). Online crits can often be brutal for mediocre work, because you don't get many compliments and…