Once again thanks to everyone for your C&Cs, they mean a lot to me. EiGHT- LoL, I'm probably not a very good example for you to learn from, as I'm in the process of developing the workflow myself. With styles like this I generally start with a finer grained texture as base and start painting and building up details and…
Hello guys, I wanted to share my recent works I did over Halloween. Earlier this year I made an environment called Midnight, I recently looked back at it and thought I could bring it up to current standards in time for Halloween as the environment is a gothic Bloodborne inspired scene. I'll share the finished portfolio…
Hello again, heres another partical system i have been workingt on. i would love to get your thoughts and feedback. thanks. this are particals for UDK's manta: This is the main exhaust partical for the twin rotars on the manta. This is the Mat for the Exhaust Partical This is another mat part of teh Exhaust This is the…
I’m decide to split my model into 2 parts to get high level of details. Each part of geometry has own UDIM, i made displacment maps for extracting in Zbrush. But some areas isn’t perfect (like area where i split geometry). I made sculpting on 1st subtool, but I cannot match geometry in splited area. I try to cut my second…
With any of my mirrored objects in UV space I am getting artifacts. I have read you are supposed to leave the mirrored objects outside the UV square when baking. I have done so and that gives me artifacts, I have also tried experimenting and doing different combinations (listed below) with no luck. I have tried 1. Leaving…
Thanks for the thorough, honest critiques!!! I'm glad you guys like my work. I'm a little surprised that so much attention was given to my site design, but I guess I should feel good if that's the weakest part of my portfolio! When reviewing art-tests and portfolios at work, the other artists and I never really cared about…
been cleaning up uvs for the model! the texel density was correcting for how big the texture size will be for different parts of the train! the first part will be 2048px while the smaller parts you see uved will be 1048px or so. the second part of the train will also be 2048 if I can help it and will match the texture size…
Need more info, since there are many ways you could do this, depending on what engine/renderer/shaders you're using. Are you allowed alpha blended textures? If so, that seems the obvious way to me - diffuse texture with dirty parts and clean parts as shown in the photo, then an opacity map where the dirty parts are more…
so now i have a question about texturing ethics and technique, i had a quick go at texturing her face using parts of a few different photos and puttin it all together. So my question is,assuming your tryna make a realistic human how do you normally texture a human character, paint em from scratch, mix up parts of real…
As part of my new project, I created a remaster of the iconic location - the "5to2" cafe from Silent Hill 1. My goal was to preserve the dark atmosphere of the original while enhancing the visual quality. I'll be glad if you leave you like on my art station - www.artstation.com/artwork/bgOQlv