this is a WIP of a corner of a maybe a space station or future base. the lighting is just a stand in and a i have some tweaking here and there. any input or crits are forsure welcome. plan is to take this into UT3 and light it there.
Some of my friends are working on a IOS game - Fodderp, I'm helping out by concepting and modeling character for the project! Here is the first 5 units, I might post more of future concepts later on.
Not sure if I'm doing this right, sorry, new to Polycount. I made my own version of the possible future Overwatch hero Athena. Made with Zbrush, 3Dcoat, Maya, Substance Painter and Marmoset.
Hello everyone ! This is my first contest so I hope you'll like my future submission. My goal is to make a cyber-style Miss Fortune. Base : Inspirations :
Here's our latest lecture about Making a Character Effect in Unreal Engine Hope you had a great moment and enjoyed watching those lectures, stay tuned for future events 😉
My last project i did to practice texturing, link to artstation - https://www.artstation.com/artwork/D542AA I want to know if there something i could do better in future projects <3
There's no UDIM yet but it's a potential in the future. @kohg the mask system in Mixer is already far more powerful than anything in DDO - give it a shot!