i like this
seems to be a little steep on your polycount for current gen, though. are you taking it to ut3 just for a render or do you plan on baking this down and throwing it in there for a game?
im just using unreal for a render, its one of 3 scenes i'm adding to add to a portfolio. theres more detail want to add in buttons and things for a highpoly then take it down for the real mesh.
yeah ive been sitting here trying to think of something that could spice it up. looks very boring right now. i might expand this just a little so its still a room but has things on all four sides i was thinking of turning it into a war room.
here is the start i wish i could get away with not having to make a ton of props but now looking at this im sure i will. some of these meshes are just place holders till i can get some new props made up.
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seems to be a little steep on your polycount for current gen, though. are you taking it to ut3 just for a render or do you plan on baking this down and throwing it in there for a game?
Perhaps add something in the foreground.
Just be sure to get something interesting poking into the bottom or top of the frame.
A war room might be cool, a table(s), or holo display(s), etc...
You can break things up later with textures, decals, lighting, and a few well placed unique/semi-unique props. I suggest adding doorway or window.
Not to mention things in the real world are all mass manufactured duplicates anyway.