I can't really say much that hasn't already been said, I def. agree with everyone else. There are some really nice stylistic things in there, really enjoyed myself, but again, very nice. I will comment on the camera work, the biggest issue is that it feels like you're hiding things with your camera instead of utilizing the…
So in the last couple of days i´ve been working on finalizing some of the assets in my scene, this week i want to finish up all the essential building blocks that shape my room and next week i will start texturing everything. To get my mind off the modeling and unwrapping for a bit i also started on some base material…
Well basically, like I said. I got stuck dealing with UDK a bit... With lightmaps and all that stuff I didn't know already. I wanted to try and see if I could match the light at first before moving back to texturing again. So all the textures in the scene are basically just plain colors with some AO on them. I'm also…
[ QUOTE ] [ QUOTE ] [ QUOTE ] Self Shadowing can be clearly seen in all of those trailers Valve relased. AO is not baked afaik. [/ QUOTE ] He's right. I hadn't seen it yet. For anyone else who hasn't seen said trailer, here's a link. New Ep2 Trailer [/ QUOTE ] "He's right." Um, he is? No. Look again more closely. There is…
This study is totally biased towards XSI, download the files and you'll see. They don't set the scenes up at all similarly, some in XSI are set with only a couple of keyframes while the Max and Maya ones have a key every frame. Some of the scenes in XSI are set to draw in bounding box mode and being compared against Max…
This is my Shrine scene I have been working on since last September. I had I a lot of struggles getting it to this stage. The wood trim sheet was really tough for me to get where I wanted it to be. With feedback I went through several iterations. I think I landed on one that looks pretty good for what I'm going for. The…
Great job on the scene, you say you are not done, what is it you want to add to the scene? I also think that your scene looks extremely good in motion, love the gif!
Hello!! I am looking for some advice on improving the current scene I'm working on! I come from a modeling and landscape/environment creation background in blender. Been learning UE4 for a fair few months now, and would like some advice on my current scene! Any advice is welcome, especially advice on lighting, rendering,…
After a summer of not getting much art done and after procrastinating about applying for the ArenaNet internships for a few weeks I've decided to put together a quick desert scene alongside working on the art test to submit as my portfolio. I was inspired a few weeks ago by some of the desert views shot in Breaking Bad and…
I just visited their website today and found an update to the epic toolbag. This is a list of the new bug fixes/upadtes. * Features Additions: * Sky Tool generate custom lighting environments * Skin Shader 2.0 new controls for skin tone, translucency, and masking * Built-in Video Capture system *beta* * Cyan/Red &…