The first link - I don't know why I didn't think of that myself… Seems obvious now that I see it. But in any case, yeah, I re-made my cylinder with more initial sub-d and that fixed the issue pretty much.
Highly recommended, which initially proved helpful getting too grips with a selection of subd modeling principles/concepts. Polygonal Modeling: Basic and Advanced Techniques by Mario Russo
So...I already explained it on the forums, but it wasn't the first time I asked that and nobody answered it, so here's the post: "I'm facing that classic bug that apparently no one has solved to this day. Leaves are completely unlit when a spotlight is near to them (I tested with other light types and this only happens…
Fox Cub Games is looking to hire a VFX Artist with an
excellent creative eye and passion for all things VFX. As a VFX Artist at
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programming team to lead the production and implementation of top quality VFX
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Before the adventure begins, i may re-post this on unity forums since it may be more suitable there but of course since i haven't any experience in unity i haven't yet bother. I'm slightly curious on what level can unity support, real time water for those of you that aren't aware of what it is. basically real time water is…
Hi all, I'm working on the character customization part for a tiny game in Unity and I want the player to be able to change the skin color for every face texture (or hair texture). After some attemps I could think of only two solutions: a) paint all face textures in all skin shades in Photoshop and then swap textures in…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…