Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…
I am looking for a character animator and rigger with experience developing games in Unity Engine, and enthusiasm for science fiction and first person shooters. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not…
Hi yall, We are a small group of students from The Game Assembly and this is our thread where we will post the progress and updates of our nine (9) weeks fps game project. Since this is a school assignment we have certain requirements to stick to, one of them is that there has to be a co-op element, and it has to be an…
Looking to get a couple more rounds of feedback relating to my new demo reel before I officially release it and begin applying for jobs with it. Anything that immediately pops out at you please do not hesitate to point it out. Be that positive or negative, all constructive criticism will be taken on board and appreciated.…
What I wanted to do is to bake out a set of frames images like 24 or 32 that I can then animate in a game engine using it only so as a animated texture slideshow that gives the illusion of waves ... is possible todo that? how can I bake out the images? Also the step is in the 3dsmax not really in the player as I didnt…
I made some more building blocks and built a house in the engine from a bunch of wooden beams and whatever I could find. This is more or less satisfactory for me. Building it in the engine(rather than 3D software) from small parts has its limitations and disadvantages(eg optimization), but I think that's what I'll continue…
@snader, Yea, AFAIK, everything becomes triangles in every engine I have heard of. Are you sure that this minority of engines don't use the same trick that 3d apps use to render ngons? I'm not sure how rendering as quads would alter the vert. counts of of a mesh, but perhaps they do something I am not aware of. I would…
Hey it's lookin' pretty good so far. I'd say probably the biggest step technology wise will be picking your engine to render it in if you haven't already so you can start to think about the lighting and how your materials will be set up beyond the color map. The UDK is still available, although people seem to be moving…
Hi everybody I've to say, i'm very surprising this morning by the number of apply I receive. Badly, the CryEngine Dev announce to me I can't pay anyone to work on a project on CE3 without the proper license (and version). And for subvention completion I need some work done. So today, i'll shop a new Engine. I interrested…
Reposting from other thread: How I would approach this. 1. Model out a road,sidewalk 2. Look into texture blending and decals 3. For the puddle, create a material with reflective properties 4. Create another material for just the road (i.e no reflections) 5. Use layered materials so something like the puddle appears dried…