I'm gonna do my last post in this thread because it's a topic that will never we will never be done discussing. I just want to add to Blaizer that sometimes the creators needs to see it from the consumers view too, and the legal consumer are the people who pays for the studio's efforts in stopping piracy with stupid DRM…
University is a great opportunity to spend time figuring this stuff out, well done for making an effort. I know what you mean about the process of making concept art, Im a 3d artist but I do get to concept occasionally at work. I like the variety! it is possible to get some variety at smaller more indie style studios.…
Maybe a hybrid jet... The most thrust a plane needs is during takeoff where the power of an electric motor still can't touch the power of a combustion engine (although they are getting close). Maybe a set of assist jets could help get it up to altitude, then the rest of the trip is mostly maintaining and gliding..…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
Hi Ruz! Thanks for appreciating my work! I was working at EA in 2023 until my contract ended in July. I'm hoping to rejoin, though there are a few alternatives but it is a tough market so I'm not sure where I'll end up. For the moment I've been upgrading my artwork and exploring some alternative business ideas where I can…
Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…
+++Finished!+++ +++Finished!+++ I'm starting a project to dig into UE4 and get a little deeper with PBR shading. It's a still image focusing on the clunky old hardware that was around during the rise of hip hop. The setting is a dusty old basement with late-day sunlight lighting the scene. Visual target is realism. The…
Hi guys, happy new year! Came here to post an update, I've learned a lot about baking even from a simple thing like a thrash bag which I had to rebake like a 100 times and look at the missed spots and figure out why it wasn't capturing that detail (the normals weren't following the curvature properly to capture all of the…
You do it in phases and try to figure it out while you're pretty early on in the block-out/greyboxing/modeling phase. You do it with simple objects and simple unwraps with simple textures and get a general feel for how it will look when you take it to the next step. If you're working with brick, try to get a simple bond…
Now, let's say you can't edit the topology for whatever reason. You're not necessarily out of luck. Here's an example: From left to right: - Base lighting. - The Diameter setting in the Area/Shape panel for the lights has been increased, this converts the light into an area light which softens the shadows and makes them…