right now you have some nice darks tones, mid tones, but your 100% missing any light tones. I suppose if you add some off white tones along with your color (like the first image in this thread) as an overlay it should help that out. Once thats done I imagine some edge highlights will make this model SING. but- I also…
Hey Annabelle, @Oaken s paintover has helped you but ive done a paintover of your latest work: Firstly your eyes feel as though they are pointing outward, either shift them in or reposition the iris so its facing forward. Also remove the coloured eyes for now as they are going to be very distracting when sculpting (you…
1). Split Polygon tool has a snapping tolerance option, you can choose how powerful to make the snap, and where along the line to snap. It defaults to 50% along an edge, if you increase the tolerance then it will be more likely to jump to exactly 50% if you're near the middle of the edge. Unfortunately without custom…
Drew++: Thank you, I did not know this was possible through the custom node. Ace-Angel: Everything I read until now told me to use custom nodes as less as possible, because of them being so hard to compute compared to the standard nodes. So i would rather translate it to the usual nodes. Or is there already an implemented…
Hello, dear people at polycount! I would like to proudly present my latest project - Batmobile The Bullet Mk 2. This project is very different from what I've done before. I mostly focus on environments, but I thought it would be a good idea to step out of my comfort zone and work on a vehicle instead. The result is a…
Hello, dear people at polycount! I would like to proudly present my latest project - Batmobile The Bullet Mk 2. This project is very different from what I've done before. I mostly focus on environments, but I thought it would be a good idea to step out of my comfort zone and work on a vehicle instead. The result is a…
Hi all , i havnt posted for a little while, ive been working on a new rig that has facial muscles as well as driven keys etc, im trying to get it so there is almost no tweeking , but the nastyest areas to get looking right are the shoulders and thy areas ...the face bits arnt rigged and the texture is not really even a…
Hi Eric. Sorry for posting this in the tutorials section earlier. Everytime I try to import a grungemask it crashes photoshop and the suite after I select which mask I want to use and click to open it. Everything crashes except for 3DO which i don't understand. It doesn't give me an error message. Everything just freezes…
Hello, I have: 1 - Created model in Zbrush 2 - Textured model in Mari 3 - Exported Textures as flat 4 - Loaded in model in Houdini 16 Amarok 5 - Applied UDIM textures Question: How to use same texture map(s) / again but now instead color i want to use them as bump or displacement map. How to do it? In Houdi things looks…
Hey so I'm wondering either the differences or the issues with either workflow of getting animations into Unity from 3DS Max. I've done it two ways and both result in playable animations with the exact same prefab setup as each other. First way is to take 3 boxes and 3 bones and simply parent the boxes to the bones with an…