I have a handful of questions that are kind of unrelated but its easier to put them in all one thread. (ANSWERED) Exploded baking. I know how to do a exploded bake, that is simple enough, but what do you do for the AO map? Do you bake the AO from the exploded bake or do you do it from the combined mesh to get more accurate…
Hey Everyone! I am happy to announce my blended material shader for Marmoset Toolbag 3 has been released! You can find the link to the shaders on Gumroad here. The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one…
1. Hm as for UV. That also happened to me. I uv the mesh in rizom-uv to check it out. Whenever I imported the mesh the UV was broken but when I re-imported the mesh the UV was as good as it was in rizom-uv. I don't know what the problem is. 2. About using less support loops. I wanted to have smooth areas in those areas,…
with that base you can also select a horizontal edge > loop > ring > straighten horizontally, then select an vertical edge > loop > ring > straighten vertically
I just select one of the edges and press Zoom Extents Selected (Z by default). That resets the clipping planes for the Perspective view, should solve it.