Finished up this asset for a commission. A realtime replica of an EMD SD18 as uniquely delivered to the Duluth and Missabe railway in 1960. Commissioned for an upcoming rail sim. Blueprint accurate, fully rigged, Midpoly, 8k textures Special thanks to the people on the Polycount discord for all their help in improving the…
Well, when I'm looking at the render view and nothing shows up if using Arnold. If I use the other renderers the objects will show up. Doesn't matter if its a lambert or an Arnold material. In render settings it is set to Arnold. I've checked the visibility, lights and all the obvious solutions. Like I said, the other…
I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character. I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and…
It would help to get some wireframe shots too! @ House: First off what catches my eyes is the very turbulent water in an outdoor pool :D If it is indeed that windy, then the grass should reflect that too. All in all the grass needs more randomness to it. Also there are a lot blank spots on the ground (by the bridge) that…
Initially it doesn't sound terribly complicated to me, if you're just talking about a walk through video of an environment with keyframed cameras. What will greatly affect whether or not you can complete the project is the scale of the project, IE am I doing one nicely detailed room by working on it like crazy for a solid…
Don't know what the fbx-plugin is but you should be able to choose which frames you want to export from the render settings menue. window/rendering editors/render settings. Choose an image type and your frame range then batch render
Hi! I'm starting to pull my hair out with this problem so I was hoping someone here might have a solution to some technical difficulties I've been having with the Arnold shader and render software. I'm working on a 3D character model that I want to render with fur and SSS material for the skin. I'm using xGen in Maya 2017…
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You could try making custom mips, this might help. Parallel lines (or nearly so) are traditionally very difficult in real-time rendering as they recede.
Agree with others, though, the . . . might be something there? the renderer option you can change, and the setting at high poly and low poly are also things to try, there is also setting/options section where you can change things there also. The application you used to make your 3D should also be mentioned so people can…