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Re: Cryochamber Facility Room
Reply by
adam
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Aug 2009
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3D Art Showcase & Critiques
Get some more poly's in to those tubes so we can't see the straight lines in them as we can now.
4 results
Re: Made an iPhone Game - Marty Mongoose
Reply by
Vadien
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Jun 2011
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3D Art Showcase & Critiques
Thanks guys! Sure I'll try to put together a game play video and throw it up on you tube later today.
Re: Cartoon Pet Character
Reply by
ToffeeApple
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Jun 2018
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3D Art Showcase & Critiques
Thank you so much Torch this is just what I need :smile: and yeah I'm sure it's a meat tube haha
2 results
Re: LOW-POLY ART
Reply by
CactusFantastico
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Apr 2013
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3D Art Showcase & Critiques
Looking really nice there ParoXum, but the main crit is that you can see the backface gaps in the tube. Apart from that top form :)
15 results
Re: Sep 27-28, Eurogamer Expo meetup!
Reply by
Kazperstan
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Sep 2013
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General Discussion
nice meeting / seeing you all again :D I bet it was the tube, random strangers getting a little too close...
2 results
Re: Q4 Patriot
Reply by
ironbearxl
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May 2006
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3D Art Showcase & Critiques
looks awesome Pior! For the spinal cord and tubes I think some greeble-like stuff would look cool on them.
Re: Golf ?
Reply by
DeathTrip
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Jul 2005
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I thought it was awesome; the art direction was really cool and the gameplay was fun. Are those actually splines or just thin poly tubes?
2 results
Re: [WIP] Chani
Reply by
stevston89
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Feb 2020
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3D Art Showcase & Critiques
@kanga - Thanks! Slowly blocking in the tubing. Getting more motivated the more I block this stuff in. Hopefully posting more frequently.
Re: Topology - polycount - main game character
Reply by
Steban
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Dec 2016
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Technical Talk
Thanks guys! So, for limbs it is better to do a normal tube like edge flow, qwith more lopps in joint areas.
How Disney actually finds its stars...
Topic by
Mark Dygert
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Sep 2008
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http://www.theonion.com/content/video/disney_lab_unveils_its_latest You can't go wrong with a test tube. Oh wait yes you can...
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