Hey guys. Quick question The coder of the project I'm working on at the moment wants me to use height maps rather than normal maps for my models. Is there a way to export them as you might a normal map or any other - there doesn't appear to be an option to do so in the transfer maps dialogue.
It's not "out of the box" for any of these, including max/maya, but the concept is really so basic that all you need is to strap together a simple tool to offset the module's transforms based on the difference between it's otherwise default transform in relation to the other module and the "attachment node's" transform....…
There is an illegal self reference involving the hand_r node in the _rArmRight_exposeTm expose transform helper. In order to fix this the _rArmRight_exposeTm expose node will be set empty. So i get this when i rotate the pinky finger, da fuq how can making a change on a child of the hand affect the tranform info of the…
Hi! I am currently having difficulties transferring detail from a subtool to another, I will sum it up as best as I can. I have sculpted all my detail on one subtool, and want to transfer those details to another. Zproject or project are not an option as I am relying on maps to transfer. both subtool have the same uvs but…
Hi ! o/ Quick questions : - I read here and there ( ex : http://www.ewilkinart.com/ , Mudbox pic. ) that people use maya transfert maps tool to project zbrush high poly model. When I try that, my computer simply die. Something like 1M poly ( Which isn't that high on a Zbrush pov. ). My rig is pretty decent, and I'm on the…
Create a div container which has the shape and text inside and then use this code in your stylesheet to rotate the container. [html]div { -ms-transform: rotate(); /* IE 9 */ -webkit-transform: rotate(); /* Safari */ transform: rotate(); }[/html] For learning: http://www.w3schools.com/ https://www.codecademy.com/