Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
This is probably not possible, but let us see if there are more fluent users of Data Transfer modifier here. Goal: transfer the custom normal from this continuous piece onto these 2 split pieces You might not see it but the difference is normals on split pieces are not smooth like the continuous piece: I have some…
Chaserm2 Drop that sprocket image on a plane, then using a spline line trace out the shape. Since it's a pretty complex shape you probably want to trace out several shapes and then combine them. nufftalon yea splines are pretty cool and have a lot of uses. One thing to keep in mind is that you can turn any edge in edit…
heads up to anyone trying to sell their zbrush license: Effective 27 Aug 2015 it is no longer possible to transfer licenses from one user to another. Pixologic will only transfer license ownership in the case of a corporate acquisition where the licenses are acquired as part of the original companys assets. For such a…
We've had requests and are talking about a better transformation node that would allow multiple elements to be transformed at once, it's a pretty heavy task though and would require a lot of design work to make it really as useful as possible. So I would say right now, placing elements such as these manually with 2d…
Menu -> Object -> Apply -> All Transformations or shortcut Ctrl-A. Could it be that the top strands to have some modifier added ?? Because they do not get merge.. you may have to copy this to the main object first by selecting the main object first and then the hair Object -> Link/Transfer Data -> Copy Modifiers (from all…
Greetings Polycount, I am currently dealing with an issue with my UVs on a low poly model. I exported it as an OBJ to ZBrush so I could do some basic posing, but when I imported the posed model back into Maya, the UVs were completely gone. I tried to see if I could somehow transfer the UV map on the non-posed version over…
I'm getting this when trying to use the Transfer: It worked for transferring the morph maps from my original into the properly UVed mesh though, so I'm happy :] But I'd still like to know why did it fail transferring the UVs, or if there's another way of transferring UVs? Cheers guys!
Its really huge if you compare the windows and observation deck rails. A person is quite small to the overall size of the transport. It's meant to transport people from one air base to the next quickly. It has no need for landing gear since its clamped into place in the docking bay. When its time to depart the clamps…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…