Greetings Polycount,
I am currently dealing with an issue with my UVs on a low poly model. I exported it as an OBJ to ZBrush so I could do some basic posing, but when I imported the posed model back into Maya, the UVs were completely gone. I tried to see if I could somehow transfer the UV map on the non-posed version over to the posed version but mesh>transfer attributes didn't take. Is there any way for me to transfer the UVs to the new, posed model? Or is there a way I can get the UVs to come with when I export it back out of ZBrush?
Replies
My only UV set in Maya is map1 so sadly that isn't the fix.
i find maya's attribute transfer quite awesome, still coming to the rescue when the vertex order is screwed. if the meshes are identical except for the vertex order, transferring uv's by topology should work.