We Are looking for colaboratos! Join the Weird Forge Studio Team Founded in December 2022, Weird Forge is an independent studio from Spain born from the ambition to create a deep strategy experience for seasoned players. We are currently immersed in the development of our first major project: a Dark Fantasy PVP Turn-Based…
http://vimeo.com/28439957 just trying to make a nice prop, high and low and texture it and bring it into the UDK. Trying to get a nice sci-fi generator while still keeping it recognizable working on the low poly now
Hello guys, this is preview of some of the nodes in my node based procedural images generator and editor. Hope You like. Any feedback would be appreciated. Youtube demo: https://www.youtube.com/watch?v=ISlsxKeWgHg&ab_channel=NemanjaStojanovic
I know What a spec map does, but is there a good way to generate a spec map that I can work off of into a custom spec map. Is there a good tutorial beside the one here at polycount about specular maps. Thanks!
I was reading this book called 3ds Max Modeling for Games Second Edition in this book author talks about ref. mesh to compare scene. So it was "As I have already started the scene that this object is designed for, I can import some reference meshes to compare it against. The general rule for the scene is that a 5 m2 will…
Thank you for the amazingly fast response!!! Wow!! I should note this does NOT happen during my own smart material generation, only custom materials generation (which leaves me NO way to import my own normal maps into the program for materials). Does it matter that the albedo is a bmp and the normal is a png? 3DO simple…
Happy Monday!!! (Tuesday) New week New project! Just wrapped up the model for my Bad Ju Ju So i am kicking off another High Res prop I found this Generator Concept from Resistance 3 that I thought was cool! Here is where I am at currently :) Let me know what yall think :)
http://www.seventhsanctum.com/ Pretty much generates anything from regular characters to warriors, alien races, weapons, etc. Very useful when your having a creative block (or for a future competiton maybe :P). I think im going to use it for my next character.
Used to use this a few years ago for generating SSBumps for Source. Doesn't seem that useful otherwise, and you can generate SSBumps in Xnormal if you know the right settings.
Hello hello. I've started work on a generic female, and I'm looking for some feedback. I'm not too concerned about watching my poly's with this. I'm more concerned about getting the form down correctly. Below is a low(ish) poly head of her, along side a turbosmoothed version. Any feedback would be greatly appreciated,…