I am using an nvidia 4GB GTX 970 on my PC with 32GB ram and an AMD 8 core cpu @ 4GHZ but I am getting bad performance in Substance Painter when Im working on 4K maps although 2K maps dont give me any trouble what so ever. I read that Substance Painter works better with GPUs that have a lot of VRAM so I was thinking about…
Hey guys ! I am trying to get a 3rd person camera which can be able to aim my character up and down, exactly like this : [ame=" http://www.youtube.com/watch?v=U6zgXWho5sY"]UDK Custom 3rd Person Camera - YouTube[/ame] My code allows me to move my character the way I want, but when I look up for example, I want my pawn to…
I thought this bug was fixed but still getting it. Im using version 1.8. When I try to load a smart material and then select custom material it loads into another material. I know this was an earlier bug but it seems to be back. Regards.
This GIF shows the issue. I have tried nearly everything I can think of. I can flip the normals after I draw the quads, but it still happens after, so it is really frustrating. I even exported my model into a new scene.. Any help would be great. https://gyazo.com/8bbe68a4f8c9f5da5e6c9086df4edca8
If you're working with a texture project yes, there are a couple of ways: * When you set up the project, remove the roughness map and add a gloss map in the project maps section. Gloss is inverted roughness/the same thing as smoothness and you can work directly in this value system (materials from the library will…
then id suggest adding some more detail elsewhere, add a collar bone, maybe some more detail in his hands, adn fix his pants around his ankles. put those polies to good use
I'm in the process of texturing a gun model, and I've used my material id map to separate all of the smart materials when originally baking the textures with ddo. However, I've realized that I want to make bolts (originally contained within the same material id color as the dark metal for the weapon) silver. Is there a way…
Thanks guys, I've been doing a mix of both of your suggestions with Grunge maps. I set the roughness mask with some grunge but then I wanted to add another layer of realism by adding hand-place water droplet streaks. But yea that makes sense Alex_J, click once and wait, no dragging the brush across...