Hey Polycount, I'm hoping to get some feedback on this sculpt I've been working on, any comments would be appreciated. This has mainly been a lunch crunch project and I've essentially been making it up as I go along. But as it's come so far I'm planning to go all the way to a finished game model, possibly even rigged and…
Some of the WIP screenshots over time: Getting the scale right in maya. 1 unit equals 5cm so the chair was roughly 180cm high and 60cm wide. I used 5cm units since maya places pivots in the center of newly created objects, and when grid snapping to the grid line it makes it a little easier to enlarge to even chunks of…
Hey guys! Here is my second (almost) finished work. Now I'm stuck with textures and rendering. In general, I don't really understand how to make it look interesting without tons of scratches and worn edges. There are a lot texturing tutorials, and almost each of them about technical side - filters, buttons, hotkeys, and…
Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Hey everyone, Hey everyone, I’ve been working on this elderly character for a while now, and I’ve hit that frustrating stage where everything just feels off. I’m not planning to give up on this, but I’ve seriously debated putting this model aside. Instead, I’m trying to push through and actually finish it — and I could…
Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
So I have finally finished the rig with ik?fk switch and blend shapes!!!! Check out these cool wing flap sdks! Had to do an old dodgy fix on these because when I tried a test skin, the sdks (or rig) bugged out and the wing flaps would gain stupid rotations (yes I froze transforms) and fly off into space. So I groups the…
New England is going to win it. The Steelers are the better overall team, but Ben Roethlisberger has been struggling at times during the second half of the season and appears to have hit that "rookie wall" coaches talk about. He'll wind up costing them big time against the Patriots who are winnners and won't miss two easy…
Current modelling WIP. This project is me revisiting and older model I made, improving and expanding with everything I've learned since. Goal is to have a nicely detailed model for handpainting, inspired by assets like in Ruined King, but pushing for a more grounded and higher-fidelity geometry and shape-language. TOOLS:…