Current modelling WIP.This project is me revisiting and older model I made, improving and expanding with everything I've learned since.
Goal is to have a nicely detailed model for handpainting, inspired by assets like in Ruined King, but pushing for a more grounded and higher-fidelity geometry and shape-language.
TOOLS:Blender, Clip Studio Paint, Wacom Intuos Pro M
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Where it all began.
This model started as an entry for a fun one week Blender challenge at uni, themed "Pirates".My initial concept-art.
The final render for the challenge, with a bevel modifier on it for a quick'n'dirty mid-poly.
The low-poly model.