Thanks! Yeah I understand, definitely need to flesh it out more. Lighting is also something I'll definitely need to improve thanks for that. For the layout of the room I'm working from imagination which is also why I'm second guessing it a lot. For the room's structure/architecture, I looked at different references of…
The folks at Allegorithmic are ready to start announcing the Top 10 winners of the THRONE ROOM contest they held here at Polycount. It was a massive, massive contest that saw 500 threads get made and 111 entries submitted. For an environment art contest that is huge! Congratulations to all those who participated and…
Hello all, I'm trying to throw together a metroidvania style exploration platformer and I'm wondering how I should set up my scenes. In a typical Metroidvania style game the world is split up into multiple distinct areas with their own music, theme, and enemy set, each area is then divided into "rooms" for the player to…
Hey All! I am also venturing forth from being a lurker and making this my first submission! My idea is for a throne room in a Dimension of Light. A tall backed throne made of straight edged, abstract shapes in a brilliant white with gold detail, in a room of pure white and gold filled with abstract Corinthian style poles…
Finally managed to get some time this past week to work on the level, about 40 hours over 4 days. The major progress is the framing and support structure of the buildings (Where it's visible under the roof from outside, and for the 2 rooms you can visit in as well). I also added some decorative pieces to the tops of the…
Hello guys! First I want to explain the background of our throne room; The scene takes place in the past, about the height of Greek civilisation, except, this is not a Greek civilisation. They've got similar architecture but they don't have the gods we all know. They have their own gods and because of constant drought in…
What part do you say is photoshopped? The work in progress shot, right? Everything in there is modeled and textured. Just minor CC in Photoshop..And I haven't added any furniture to the first shot yet..It's just an empty kitchen right now :) Noise noted ;) What problems do you see with the roof. I'm assuming you mean the…
Im working on making a modular interior kit for a warehouse that has corridors, hallways, different rooms branching from hallways etc. I can't seem to figure out the best workflow for my situation. If I have an interior room wall that shares a wall with a hallway, should those be two separate meshes or should those be one…
Hey there, My first post here, so be gentle :blush: I'm working on a room scene kinda like Chloe's room (from LiS), I'll be posting my progress here. This is my first time taking on a project of this size and complexity so I'll be taking my time with it. Anyway, here is the first build after setting up blocking meshes and…
So I'm currently working on this control room interior for the independent film Holodad. Some background info on the following interior: Some of the elements in the concept had to be changed because the director wanted it to change, like the console in the middle of the room was removed so people can walk through it, and…