Hi, local mode switches to the average normal of continuos subobject selection, so for polygons it might be at first a bit counterintuitive. There is Normal constraint which always moves the subobjects along their own normals, you switch it on under Edit Geometry > Constraints > Normal. Extrude moves the polygon along the…
The cars will be comprised of 40,000 exterior polygons and 40,000 interior polygons. This is a huge leap when compared to the 10,000 total polygons used on the vehicles of PGR2. http://xbox360.ign.com/articles/636/636132p1.html for anyone working on nextgen titles, is this reasonable/possible polycount or just PR bs to…
Hi guys, This is my first post of my work on Polycount. This is high polygon modeling, and I am thinking to make low poly model in near future. Thank you for any critic please.
Hi im wondering what the polygon and texture limitations would be to import an asset into UDK. If anyone could provide me with information or some links to a site with these details it would be great. Its meant to be a LARGE HERO PIECE btw.